The Illustrated Primer

Category: SDLC

To Make Errors is Human, to Handle Them is Divine

Its not enough to capture and display errors. Real quality of service goes beyond just acknowledging your application’s faults. My rule of thumb is that there is no such thing as an “informative error message”. A good error is one that has been eliminated through error-handling code and product design.

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It’s Good Enough for Me

I seized the opportunity to respond in kind with a rival French maxim. I quoted Voltaire: “Le mieux est l’ennemi du bien” (the best is the enemy of the good). My companion was startled and said he didn’t understand what I meant.

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The Anti Socials

Companies such as IBM and Microsoft are still scratching their head trying to figure out if this social networks thing is for real and does providing a communication platform for income-challenged teenagers makes any commercial sense.

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The Death March

To those unfamiliar with the term, a death march is not a walk through Ezekiel’s valley of dry bones. Rather, it is a reference to a development project where requirements exceed the realistic deliverables by at least 50 percent.

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Playing Telephone

Playing telephone can be fun, but it’s not if you are trying to accurately convert business requirements to a software solution in a timely and cost efficient manner.

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