The Illustrated Primer

Category: Team Building

Scaling the Wall

It’s romantic to view the world as a wall, scaled heroically by pure self-esteem. But in complex endeavors you’re certain to fall, without the support of a team.

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Drinking on the Job and Other Vices

Hobbes observed that life under the rule of the mob is “nasty, brutish, and short”. Similarly, life in a startup modeling itself after a society such as the “Lord of the Flies” is wretched and hardly short enough.

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It’s Good Enough for Me

I seized the opportunity to respond in kind with a rival French maxim. I quoted Voltaire: “Le mieux est l’ennemi du bien” (the best is the enemy of the good). My companion was startled and said he didn’t understand what I meant.

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The Death March

To those unfamiliar with the term, a death march is not a walk through Ezekiel’s valley of dry bones. Rather, it is a reference to a development project where requirements exceed the realistic deliverables by at least 50 percent.

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Playing Telephone

Playing telephone can be fun, but it’s not if you are trying to accurately convert business requirements to a software solution in a timely and cost efficient manner.

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What’s with the Chicken?

The ceremony in which the team lead finally admits that he can’t deliver the features on time climaxes in a primeval ritual that rivals ancient Aztec human sacrifices, albeit somewhat more painful.

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The Überteam

A high performance team’s esprit de corps is derived from a strong sense of individual belonging, common culture and shared vision.

Building and managing strong development teams goes beyond simply managing developers to quarterly objectives and delivering functional products.

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The Illustrated Primer